![]() The Foundry Nuke, Autodesk Maya, Adobe Photoshop, Agisoft Photoscan, 3DSom Pro, Autodesk Lustre, Autodesk Edit, Apple Shake, cinematography (lighting), photography, stereography, "braintrust" method in creative content development processes in History and Literature (Eötvös Loránd University Budapest)ġ983 Photographer (Hungarian Film laboratory) Masters were among others Gábor Szabó HSC, Vilmos Zsigmond ASC, Billy Williams BSC, Haskel Wexler ASCġ984-1988 M.A. in cinematography ( Hungarian Academy of Theatre and Film) Workshop teacher and lecturer in different courses and events.ġ989-1993 M.A. Part-time teacher of visual effects technologies for DoP students at the Hungarian Film Academy. Ĭourse leader of cinematographer BA students with Andras Nagy for 3 years long period. Part-time teacher of cinematography and visual effects technology at Budapest College of Communication and Business. Part-time teacher of VFX/CGI technologies and lighting at Moholy-Nagy University of Art and Design Budapest. Refined processes on mattepaints - faked HDR defocus, lensglow, atmosphere etc.Ĭolor schemes of Hollywood, grading solutions - Template database. rendering, camera datas, color spaces, tonemaps, etc.įlares - aquasitioning and compositing real flares in CGI, inhouse Nuke gizmos, template database, 3th party softwaresĪlpha edge management - noise structure in the edges Template database, similarities and differences. Stereography - Binocular systems on screen. Remote sensing technologies - photogrammetry with Agisoft Photoscan and 3DSom Pro. Diffuse and specular reflections in normal and polarized lights. Optical phenomenas on surfaces - Shader refinement process. Oberon VFX has specialized for photorealistic visual effects mainly in the feature film market.Ġ6.2007 - 09.2007 Machine FX London digital compositor (VFX supe: John Lockwood)Ġ8.2000 - 05.2007 Oberon VFX Budapest vfx supervisor, 2D lead, senior compositor,Ġ2.1980 - 08.2000 DoP, cinematographer in different projects. The position involved managing the all divisions, compositing of the most difficult shots, overall vfx planning, creating complete vfx breakdowns, on set supervising, post prod supervising, making the footages and high-res photos for the vfx layers. At the beginning with two artists, later on leading around thirty in the production peaks. Matte and texture painter, Lustre colourist, 3D artist, vfx cinematographer in some projects. Vfx supervisor, 2D lead, senior compositor in all projects. Planet X Onset VFX supervisorĠ9.2014 - 12.2018 Alphaville Virtual Studios, Previs creative supervisor, Director of PhotographyĠ9.2010-09.2014 Digic Pictures Budapest Nuke compositor, lighting TD, R&D specialist, stereographerġ0.2009 - 09.2010 Titania MasterPro Budapest Pulses and Waves Production, VFX supervisor, director, DoPĠ6.2009 - 09.2009 NVizible London digital compositorįounder in 2000. Creating of 3D model using 3D shape, texturing and shading, creating camera movement and photorealistic rendering.09.2020 - 09.2021 Eszterházy Károly University, lecturerĠ1.2019 - Lighting Laboratory lighting specialist, lead of technical development, VFX supervisorĠ6.2019 - 06. Creating of 3D model using 3D shape, texturing and shading, creating camera movement and photorealistic rendering. Using some non traditional ways to animate particles, using of PBS map for particle system.įlame timeline, organizing of schematic view, using Compass node, creating day to night, simple mate painting, roto and relighting. Creating of environment light using IBL node and making a map for it. ![]() ![]() ![]() Making glass material in Flame Premium, wine bottle and glass creating. Using of 3D geometry in action, importing 3D geometry in Flame, shading, texturing and lighting, creating fake global illumination and rendering. Using camera FX shaders for creating photorealistic scene.Ĭreating a cartoon style motion graphics, creation of some replicated geometries and movements. Mihran Stepanyan is visual effect supervisor, filmmaker, digital colorist and Flame artist with more than 15 years of experience in film and media industry and 5 years of Flame using experience.ģD text creating, and using new tools like a physically base shaders and lighting. In Flame Full Production Workflow, Mihran Stepanyan introduces the opportunities of Autodesk Flame in motion graphics, 3D compositing, particle system, 3D modeling capabilities, simple matte painting, relighting, glass object creating, and many other interesting and useful tricks. FXPHD – FLM212 Flame Full Production Workflow
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